It’s been quite some time/jams


Wow, these last weeks have been fully charged with tons of things to do on Deadlock and some cool events occurring in the same time!

Briefly, we implemented a new component in the game: Spark system!
Sparks must be collected by the player to complete the game: they unlock small shortcuts within the main story levels as well as mini-levels dedicated to time attack for the ‘Speedrun Mode’..

We also attended the DemoNight in Montreal organized by IGDA’s local chapter and had the chance to meet Rami Ismail who is definitely a really cool and inspiring person!

In the meantime there were multiple jams I participated to, like the Ludum Dare 48 for which we made a silly (but nice looking) game called ‘Last Call’ and more recently the Global Game Jam 2014 that was incredibly fun and for which I made ‘Rachrosh’ with 2 friends.

Last but not least, if everything goes fine we should be able to showcase Deadlock during the next GDC in San Francisco: so let’s go back to work to make it happen!

Potion Pitcher is now online + New jams to come

After working again on it for a week or so, we finally polished and presented Potion Pitcher at the last Meet Up of the Montreal Game Society Club (December, 4th).

We are pretty satisfied with what we managed to do during the GAMERella game jam, especially as we actually had 24 hours to make it ^^

The concept is simple: you are an alchemist that must defend his tower from minions sent by a cruel witch named Grizelda.
To do so, you must throw potions at them, filled with one of 3 ‘primary’ colours: each minion being composed of 2 of these colours, you will have to match the corresponding combinations to destroy them completely.

I had a lot of fun codding the ‘wave algorithm’ used to spawn minions in each level with a little bit of randomness, plus adding codding some things to let the designer tweak each gameplay related variables.

The game has been polished and now features a leaderboard, you can play it > there <

Now it’s time to prepare for more jam events with the Ludum Dare n° 28 starting tonight and another jam organized by the TAG group this week-end at Concordia University (Montreal)!

Deadlock alpha has been released! (at last)

After multiple adventures and obstacles we had to overcome, we finally managed to publish Deadlock alpha version on Desura yesterday : )

You can find our game there:


Time flew at an incredible speed, the game became bigger than expected and it went beyond the 1st goal we planned (polishing the 7 Days FPS demo) to be closer to the 2nd one: making a ‘real’ game!

So what’s new in this version:

  • A new level has been integrated (3rd on 5 planned)
  • A new power-up, the Dash, can now be collected and it changes completely the way you’ll play the game
  • More polished art and sound assets
  • A new Speedrun Mode along with online Leaderboards to challenge players all over the world.

We will keep adding more stuff into the game: from now on updates should be released more frequently as we are almost done with the game structure and will be focused on adding content to the game (new levels, new enemies…).

But I don’t want to spoil you right now, it wouldn’t be fun…

By the way, our super sound designers made a SoundClound page so you can bring Deadlock original soundtrack in your headphones anytime, anywhere : )

I’m quite excited right now as I see more and more players playing the game, beating our best times and even finding new exploits we didn’t expect!

That’s really rewarding to watch people taking your game and showing you how you should actually be playing it: it’s like they were now part of the team as they are taking over the design of the game.

Hope future updates will keep bringing more players to enjoy the game!

If you want to follow the project, you can find us there:

Facebook: www.facebook.com/deadlock

Twitter: www.twitter.com/DeadlockTeam

Now it’s time to get back to work, see you!

GAMERella game jam is over!


This week-end I participated to the GAMERella game jam which theme was ‘Alchemy’.

It was really cool meeting friendly fellow game developers, exchanging ideas, drinking tea and playing crazy card games after a night spent codding.

This time I was programmer on ‘Potion Painter': the game is a sort of Tower Defense where you play a little alchemist that must prevent waves of monsters to reach his tower.

To do so, you can throw colour filled potions at them (3 different) and they act as filters by removing the corresponding colour component from the monsters: this way you can totally remove the colour they are made of and destroy them to score some points.

The game has a nice look ‘n feel and on top of that it won the ‘first prize’ of the jam, which consisted in some cool board games: so, meeting nice people, creating games for 48 hours and winning some stuff… what else? ^^

I’ll upload ‘Potion Painter’ after a little debugging session but, I need to take a little nap before that…


Interference – IndieGoGo campaign

Today a friend told me about a really promising new indie game called ‘Interference‘, which features a mix of platforming, stealth and puzzles within a great universe reminding Ridley Scott’s ‘Blade Runner’ movie.

I saw the game’s trailer and then realized that this project was run by a single person (helped by 2 music composers): I know that he doesn’t constitute the unique example of such great projects with such (ridiculously) low means but… wow, I can help myself being amazed each time I see a game with such a great potential being made by one talented person!

If you like cyberpunk universes and are the kind of person that keep watching ‘Blade Runner’ at least one time a year, you should definitely have a look to Anthony Beyer’s Interference and maybe help him making it real by backing the project on IndieGogo?

Oh, and if it is not enough, there is a free alpha demo is downloadable on the campaign page : )

First Meetup in Montreal

Yesterday I went to the meeting monthly held by the Montreal Game Society Club (or MGSC for hurried people) in a bar located on the Saint-Laurent boulevard in Montreal.

It was a great occasion to meet interesting people, fellow developers, to do some interesting playtest for Deadlock (thanks again David!), but also to meet the Canadian members of team Flying Carpets, responsible for one of the most promising indie game to come: ‘The Girl and the Robot‘.

Keep up the great work dudes, your work is really inspiring!

Hope to see you guys in future events like the GAMERella game jam next week-end : )

Welcome !

I wish I had the time to put things on this site…

I should find some time soon to do so…

Meanwhile, you can check some cool videos of my current (or recent) projects ^^

Stay tuned for more video games stuff!