Wow, these last weeks have been fully charged with tons of things to do on Deadlock and some cool events occurring in the same time!
Briefly, we implemented a new component in the game: Spark system!
Sparks must be collected by the player to complete the game: they unlock small shortcuts within the main story levels as well as mini-levels dedicated to time attack for the ‘Speedrun Mode’..
We also attended the DemoNight in Montreal organized by IGDA’s local chapter and had the chance to meet Rami Ismail who is definitely a really cool and inspiring person!
In the meantime there were multiple jams I participated to, like the Ludum Dare 48 for which we made a silly (but nice looking) game called ‘Last Call’ and more recently the Global Game Jam 2014 that was incredibly fun and for which I made ‘Rachrosh’ with 2 friends.
Last but not least, if everything goes fine we should be able to showcase Deadlock during the next GDC in San Francisco: so let’s go back to work to make it happen!
This week-end I participated to the GAMERella game jam which theme was ‘Alchemy’.
It was really cool meeting friendly fellow game developers, exchanging ideas, drinking tea and playing crazy card games after a night spent codding.
This time I was programmer on ‘Potion Painter': the game is a sort of Tower Defense where you play a little alchemist that must prevent waves of monsters to reach his tower.
To do so, you can throw colour filled potions at them (3 different) and they act as filters by removing the corresponding colour component from the monsters: this way you can totally remove the colour they are made of and destroy them to score some points.
The game has a nice look ‘n feel and on top of that it won the ‘first prize’ of the jam, which consisted in some cool board games: so, meeting nice people, creating games for 48 hours and winning some stuff… what else? ^^
I’ll upload ‘Potion Painter’ after a little debugging session but, I need to take a little nap before that…
Yesterday I went to the meeting monthly held by the Montreal Game Society Club (or MGSC for hurried people) in a bar located on the Saint-Laurent boulevard in Montreal.
It was a great occasion to meet interesting people, fellow developers, to do some interesting playtest for Deadlock (thanks again David!), but also to meet the Canadian members of team Flying Carpets, responsible for one of the most promising indie game to come: ‘The Girl and the Robot‘.
Keep up the great work dudes, your work is really inspiring!
Hope to see you guys in future events like the GAMERella game jam next week-end : )