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Goju (2010)

 

2nd year student project made at the ENJMIN (Angoulême, France).

The game is a FPS where the player has to travel between two worlds : in order to reach the exit of an old military complex, he will have to connect to a virtual war simulation, orginally created to train young children.

The game alternates stealth/exploration gameplay, as the player plays a young child seeking a way out the Complex, with intense arcade gunfights in (quite) open worlds of the Simulation, where he can also use ‘Hack’ to gain new abilities and ben the system rules.

Team:

– Game/Level Designers : Stephanie Mader, Adrien Pelov
– Programmer :Cedric Liaudet, Pierre Josse
– Graphist : Erwan Thepault, Delphine Soriano
– Manager : Alexandre Chamoy
– Usability expert : Melanie Ginibre
– Sound Designer / Composer : Arnaud Noble